Explore Twenty-Nine Fresh Game Cards from Magic: The Gathering's Teenage Mutant Ninja Turtles Expansion (Featuring a Commander-Style Deck!)
Everyone's beloved pizza-eating superheroes are making their way to the popular trading card game. The well-known trading card game's publisher, the game's creators, revealed a highly anticipated Teenage Mutant Ninja Turtles expansion during a exclusive event hosted at New York Comic Con. Is this a radical new set or simply another Universes Beyond cash grab? We'll let you be the judge.
Take a look below at everything revealed from the Magic x Teenage Mutant Ninja Turtles set, along with some useful context. All items listed below releases on March 6th, 2026, with one exception — a special Pizza Bundle arrives a couple of weeks after on March 27th.
MTG x TMNT: Core Set Reveals
Before diving into the many special decks and collections available, we’ll examine at all the cards from the main Teenage Mutant Ninja Turtles expansion that were revealed by Wizards. Standard booster packs for the expansion are set at $6.99 each, while Collector Boosters are priced at $37.99 per pack.
Let's unpack a couple of shell-shocking features. First, a new gameplay mechanic called Sneak, inspired by the already established Ninjutsu, where gamers can play powerful creatures onto the battlefield when an attacker isn’t blocked. The big difference here is that this new ability can affect non-creature spells too. The designers also took the opportunity to refine the mechanic a little (It counts as casting, as opposed to the older mechanic). Ninjutsu is staying, but it's more likely we'll see the new mechanic in future sets moving forward.
“If we ever were to return to Kamigawa, it’s possible we’d use Ninjutsu since that plane is it originated and it is iconic of that world,” an experienced game designer explained. “But on other planes, since the rules are cleaner and the new ability will be in standard, it's more likely we’ll use Sneak.”
That second variant of Leonardo, Sewer Samurai, is among four special cards with unique artwork designed specifically for the expansion by TMNT original artist Kevin Eastman.
Oh, and, should you be surprised by the rules text on Turtles Forever, which allows playing cards that aren't in your deck, so was I. But according to Wizards, it’s now a official card in all formats of Magic.
Anyway, here are the highly unusual full-art lands from the TMNT set:
Following Wizards of the Coast's existing guidelines, all these cards are all legal in Magic’s Standard format. Developers state they were careful to ensure the new cards and gameplay elements worked smoothly with current Standard expansions such as Edge of Eternities.
“I led the development for 15 months and we were aware it was going to be in standard and what other sets were going to be alongside it in standard,” the designer says. “Our goal was to make sure that there's synergy with certain expansions including Edge of Eternities.”
For example, each of TMNT and Edge of Eternities feature a Izzet archetype focused on artifact cards.
“They mesh together to provide the components for a fun Standard-legal deck,” he says.
Commander Deck: Turtle Power!
After declining to create any pre-constructed Commander decks for the Spider-Man set and the forthcoming Avatar: The Last Airbender collaborations, the company is changing direction with Teenage Mutant Ninja Turtles. This time it’s just a single precon, but it includes six different legendary cards that can serve as your commander based on how you combine them (five of the cards have a special Partner mechanic called “Character Select” that lets you start with two of them in the command area instead of just one). Check them out below:
The Turtle Power deck is set at $69.99, though that could easily go up due to demand. Wizards told that it contains 43 new cards altogether, which translates to an additional 37 Turtle-themed game cards in addition to the six legendary creatures shown above. (Doing some rough math, that also means about 20 reprinted cards if we estimate the precon comes with 37 land cards.)
What will the Turtles edition of the iconic Sol Ring look like? Fans must wait and see.
TMNT Bundle (Standard Edition)
As per usual, the company is offering a bundle. This one costs $69.99 and includes the listed items:
- 9 Play Boosters
- Fifteen Foil basic lands
- Fifteen Regular basic lands
- Two Reference cards
- One Foil promotional card
- One Large spindown life counter
- 1 storage box
Pizza-Themed Bundle
This is a unique concept for the Teenage Mutant Ninja Turtles collaboration, primarily because it comes in what looks like a pizza box. Each Pizza Bundle is priced at $99.99 and includes the following:
- 9 Play Boosters
- One Premium Booster
- 25 Regular pizza lands
- 5 Traditional foil pizza basic lands
- 2 Traditional foil Pizza Bundle promo cards
- Two helper cards
- One Large spindown life counter
- 1 Card-storage box
If you’re wondering about the “Pizza Bundle promo card” means, it’s basically a reprinted older card with all-new Turtle-themed art. The team revealed an example for the popular Magic card Dark Ritual depicting Splinter adding black licorice pieces on a pizza. In total, there are six different Pizza Bundle promo cards available.
This special bundle launches a couple of weeks later than the core set on March 27, 2026.
Draft Night
This unique product is made for a four-person draft and is priced at $119.99. That will get you:
- Twelve Standard Boosters (the perfect amount four people to play draft)
- One Premium Booster (also known as, the reward for winning)
- 90 Regular land cards (for building your draft deck)
- Ten Regular double-sided tokens
- 1 Draft insert (a one-sheet guide to drafting this expansion)
Cooperative Play Set
Finally, the developers are doing something new with Teenage Mutant Ninja Turtles as part of its ongoing effort to develop Magic game products specifically for new players. Here, the cooperative set is a unique product of decks that allow two players team up against a “Boss” deck that pilots itself.
The general idea here that every Boss card gives special abilities to the creatures included in the boss deck. The Boss automatically plays an additional card per turn, and you’ll start off fighting {one Boss|