We Should Never Agree on the Meaning of 'Game of the Year' Signifies
The difficulty of finding new releases continues to be the video game sector's biggest fundamental issue. Even in worrisome age of business acquisitions, rising profit expectations, employee issues, the widespread use of AI, storefront instability, shifting player interests, hope in many ways returns to the mysterious power of "breaking through."
That's why I'm increasingly focused in "awards" more than before.
With only a few weeks remaining in the calendar, we're completely in Game of the Year time, a time when the minority of players who aren't enjoying similar multiple free-to-play shooters each week tackle their library, discuss development quality, and understand that they as well can't play all releases. There will be comprehensive top game rankings, and there will be "you missed!" comments to those lists. A gamer consensus-ish chosen by journalists, streamers, and fans will be revealed at industry event. (Developers vote in 2026 at the DICE Awards and Game Developers Conference honors.)
All that recognition is in entertainment — there are no accurate or inaccurate choices when discussing the greatest titles of this year — but the importance appear greater. Each choice cast for a "GOTY", either for the major GOTY prize or "Best Puzzle Game" in forum-voted recognitions, opens a door for a breakthrough moment. A medium-scale game that flew under the radar at release could suddenly gain popularity by rubbing shoulders with higher-profile (specifically heavily marketed) major titles. When the previous year's Neva appeared in nominations for recognition, I know without doubt that many players immediately desired to check a review of Neva.
Conventionally, the GOTY machine has established minimal opportunity for the variety of releases released each year. The challenge to overcome to evaluate all feels like climbing Everest; about 19,000 titles were released on Steam in the previous year, while merely seventy-four releases — from new releases and continuing experiences to mobile and virtual reality specialized games — were included across the ceremony selections. As mainstream appeal, conversation, and digital availability influence what people choose every year, it's completely not feasible for the framework of honors to do justice the entire year of titles. Still, there's room for improvement, assuming we acknowledge it matters.
The Predictability of Game Awards
Earlier this month, the Golden Joystick Awards, including interactive entertainment's most established awards ceremonies, announced its nominees. Although the decision for GOTY itself occurs soon, it's possible to notice where it's going: This year's list allowed opportunity for rightful contenders — massive titles that have earned praise for refinement and scale, popular smaller titles welcomed with blockbuster-level excitement — but in numerous of categories, we see a noticeable predominance of repeat names. In the incredible diversity of creative expression and mechanical design, the "Best Visual Design" allows inclusion for multiple exploration-focused titles set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I designing a 2026 Game of the Year ideally," an observer noted in a social media post continuing to amused by, "it would be a Sony open world RPG with strategic battle systems, companion relationships, and luck-based roguelite progression that embraces gambling mechanics and has light city sim development systems."
GOTY voting, throughout organized and informal versions, has turned expected. Years of finalists and victors has established a formula for which kind of refined 30-plus-hour title can earn GOTY recognition. We see experiences that never break into top honors or even "significant" technical awards like Game Direction or Narrative, typically due to formal ingenuity and quirkier mechanics. Many releases released in any given year are destined to be limited into specific classifications.
Specific Examples
Consider: Will Sonic Racing: Crossworlds, a title with critical ratings only slightly less than Death Stranding 2 and Ghosts of Yōtei, reach main selection of annual GOTY selection? Or maybe consideration for best soundtrack (as the audio stands out and deserves it)? Unlikely. Excellent Driving Experience? Certainly.
How exceptional should Street Fighter 6 require being to receive top honor recognition? Might selectors consider character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of this year lacking major publisher polish? Can Despelote's brief duration have "sufficient" plot to merit a (justified) Best Narrative award? (Additionally, does industry ceremony benefit from a Best Documentary category?)
Repetition in choices throughout multiple seasons — within press, on the fan level — demonstrates a system increasingly favoring a certain time-consuming style of game, or smaller titles that achieved adequate attention to check the box. Problematic for a field where finding new experiences is paramount.